Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, December 5, 2016

Let's take a look at the impact of Blizzard game: The Lost Vikings


The Lost Vikings (1992)

Three’s company
System requirements: DOS 3.1, Intel 80386SX CPU, 640KB RAM

The Lost Vikings wasn’t the start of Blizzard as a company, but it was the first game Blizzard released on PC. Blizzard was still called Silicon & Synapse for its first three games, and it wasn’t until Warcraft: Orcs & Humans that the company really went all-in on developing for the PC, though Lost vikings helped lay the groundwork for that. The game’s levels were created using a program called CED, a cell editor made by CEO Mike Morhaime that Blizzard used to lay out levels, which later went on to be the basis of the Warcraft and StarCraft map editor. Take a quick look at funny pictures with captions that can help you reduce stress quickly.

Blizzard was also hired by Interplay Productions to create a scripting engine for developing platformers, which it then used for nearly all of its SNES games. But Morhaime recalled to us that Blizzard got much more use out of it than Interplay. “I think in the amount of time we did all those games, maybe they did one or two,” Morhaime said. “We were a lot faster with it.” But having a larger company help fund their engine development boosted the still relatively small team, at that point only a dozen or so people total.

Even if the studio wasn’t under a different name at the time, it would be easy to forget that Blizzard made The Lost Vikings. Its sequel in 1997 was the last platformer the studio ever made, and I only realized the connection when the game’s bumblingly heroic trio was resurrected for Heroes of the Storm. But even this early on, you can see traces of that distinct Blizzard style peek through. The bright colors and exaggerated proportions would let its characters fit right in with the Warcraft series, and the contrast of ye olden swords and shields with a sci-fi setting is oddly prophetic of Blizzard’s future ventures.


Samwise Didier, art director of Blizzard, in Blizzard 20th anniversary video

“When I started on Lost Vikings, there were about 100 vikings you could control. Some that would raise up ladders, some that would throw torches, all that sort of thing. It was very PC game oriented. … We decided to make it a little more friendly for the Super Nintendo, so we dropped it down to five characters, then to four, then to three.” Check out my list of fun, weird and just plain amazing fact of life I have found.

Michael Morhaime, in a Blizzard Insider interview:

"I think we learned some important design lessons that have become sort of part of the Blizzard culture now. Everyone at the company played The Lost Vikings over and over to help test and polish it. We saw what a huge impact that such attention to detail had on the game. We also learned that the people who program and design a game aren't the best judges of how difficult it is to play; they know the game too well. We had to constantly bring new people in and watch them play, especially with the early levels, to make sure they weren't too hard. Working on Vikings helped us remember the big picture: that a game, first and foremost, should be fun to play…that it should feel good and look good. The Lost Vikings was also our first attempt at adding a bit of humor to a game. We wanted each Viking to have some charm, so we came up with funny animations and interesting dialogue to give each character his own unique personality. By the time Warcraft II came along, we had refined the concept a little more, but Blizzard's first attempts at humor began with The Lost Vikings." Would you like to get app, device and game reviews?

The impact of Blizzard game: The Lost Vikings

Thursday, November 10, 2016

Averyone saw that penguin have 2 color is black and white, but what is the main color of penguin? Someone said main color is black,someone don't agree with them. In this post we will talk about it.
Try to read more fact of life
What is the true color? Black or White?
Black or White?

This constant primarily has to do with how penguins make a living, which is in the sea.  But, being in the sea also means being a link in the marine food chain,  and it is in the water where  all penguins are most vulnerable.  That said, nature adapts and improvises, and over countless generations penguins have taken on their signature black and white coloring to protect themselves from potential predators as well as enable them to be stealthy hunters. That's one of interesting penguin facts for kids.
Do you know Pokemon GO?
This adaptation is a type of camouflaging called counter-shading, which makes it harder for both their predators as well as their prey to see them from all sorts of angles.  When penguins are in the water, their white chests camouflage them from being seen from below against the lighter sky coming through the waters surface. From below a penguin's white belly blends into the bright surface of the ocean while from above a penguin's dark back disappears into the inky blackness of the ocean below. From above, their black backs help them blend in with the darker, deeper ocean waters below them.  In the ocean, penguins’ really do need this natural camouflage from multiple predators that include seals, sea lions, and killer whales. So penguin color is kind of camouflage that is crucial in avoiding predators and catching prey.
We have many topic for Game and tecnology in REVIEW you can read for more imformations.

What is the true color of penguin?

Wednesday, August 31, 2016

he Samsung Galaxy J3 is a respectable budget smartphone, but it just can't compete with the £10 more expensive Galaxy J5
Samsung's Galaxy J5 was a really pleasant surprise when we reviews it earlier this year, as it was probably one of the first budget handsets Samsung's produced in years that could really go head to head with Motorola's 3rd Gen Moto G. A big part of its appeal was its stunning AMOLED display, which is a real rarity at this end of the smartphone market. So colour me even more surprised to see one here on this year's Galaxy J3 as well, which is even cheaper than the J5. 

Available for just £140 SIM-free or £11.50-per-month on contract, it's yet another 3rd Gen Moto G contender, but unlike the rest of its J series stablemates, the J3 has a rather divisive design that may put people off. Unlike the rather plain chassis of the J5, the J3 has a rather bizarre front panel where its black bezels extend up and around the top speaker. The capacitative buttons, meanwhile, are still white. It's not the most attractive smartphone we've ever seen, but otherwise, it's relatively inoffensive, and its matt, plastic casing still feels pretty robust and comfy in your hand. 
Samsung Galaxy J3 rear lens

Display

Much like the J5 and 3rd Gen Moto G, the J3 has a 5in display with a 1,280 x 720 resolution. However, its AMOLED screen technology blows almost every other budget smartphone out of the water - except the J5, of course, which uses the same panel technology as the J3.
The big advantage that AMOLED screens have over the more common style of screen on smartphones (IPS) is that they have no backlight. With other types of screen, a single backlight is used to provide the illumination when the screen is switched on, with the pixels in front of it adding colour or blocking it off when black is required. The trouble is, no matter how good the screen is, a certain amount of light always leaks through, meaning that black is actually very dark grey.
AMOLED screens work very differently. Instead of one universal backlight, each pixel on an AMOLED screen each generates its own light, which means when its off, there’s no possibility at all of light leaking through from behind to ruin the black level.
It comes as no surprise to find, then, that the J3’s black level is perfect. In fact, I measured it at 0.00cd/m2, and this - combined with the screen’s 100% sRGB colour gamut coverage and the perfect contrast that perfect black leads to - really makes colours pop out of the screen with a wonderful sense of vibrancy and saturation.
Samsung Galaxy J3 side
In essense, you're getting the same level of quality as one of Samsung's top-end smartphones on a handset that costs a fraction of the price, putting it miles in front of its LCD-based rivals. However, Samsung's Super AMOLED displays aren't completely perfect, as they often fall behind LCD when it comes to overall brightness. For instance, the J3 could only reach a maximum brightness level of 317.5cd/m2, which is quite low compared to other budget handsets. Sony's £190 Xperia M4 Aqua, for instance, can reach up to 534.3cd/m2. However, a reading of around 300cd/m2 is still more than usable outdoors.
That said, if you don't find this is sufficient, Samsung's included a handy new feature on the J3 called Outdoor mode. Instead of having an 'auto mode' tickbox next to the brightness slider in the notification pane, you'll find a tickbox for 'Outdoors' instead, which pumps up the brightness for up to 15 minutes so it's easier to use in bright sunshine. 
With this enabled, I measured a much more impressive max brightness of 447.8cd/m2, which puts it on a much more level playing field with other LCD smartphones. You probably won't need to use this mode very often, but at least it provides a bit of flexibility, giving you the best of both worlds when it comes to screen quality and brightness.

Performance and Battery Life

However, just because they all look alike doesn't mean they all offer the same levels of performance. The J1, for instance, makes do with just a dual-core Cortex A7 processor, while the J5 has a much more powerful quad-core Qualcomm Snapdragon 410 chipset. The J3, on the other hand, uses a quad-core 1.5GHz Spreadtrum SC9830i, which is paired with 1.5GB of RAM.
With two more cores at its disposal, the J3 offers a considerable step up in performance over the J1, as its score of 1,054 in the Geekbench 3 multicore test can attest. However, it's still not quite enough to beat the J5, as the J3 was 100 points behind the J5 in the single core test with its result of 362, and over 300 points behind in the multicore test. The J3 still feels pretty nippy when you're scrolling and swiping through Android, but it will start to struggle when you're using multiple apps simultaneously.
Surprisingly, the J3’s Peacekeeper browser benchmark score of 774 was actually faster than the J5 by over 100 points. However, this still doesn't eliminate all signs of stutter, as media-heavy websites in particular still tended to be quite jerky in places when scrolling up and down articles. 
Samsung Galaxy J3 backplate
 It's no gaming machine either, as the J3 wasn't able to run our usual Manhattan test in GFX Bench GL. Instead, I ran GFX Bench's T-Rex test, where it managed 423.9 frames (about 7.9fps) in the onscreen test and 251 frames (4.5fps) in the offscreen test. This is far from stellar, and complex games like Hearthstone were completely out of the question. However, if you're only intending to play more casual games like Alphabear and Candy Crush, then the J3 should still serve you reasonably well.
In terms of battery life, the J3 sat smack in the middle of the J1 and J5, as its 2,600mAh battery lasted a very respectable 13h 15m in our video playback test with the screen set to our standard brightness levl of 170cd/m2. As a result, you’re not going to have many issues lasting a day away from a charger.
Related: The latest news about the game of thrones

Samsung Galaxy J3 (2016) review

Tuesday, July 26, 2016

Max Payne is a video game genre action, shooting quite fascinating that young people love guns probably hard to ignore, today with the development of the storm, the game industry Max Payne would probably be stiff competition because the online game as haflife or raid, but not so that Max Payne lost his place, it still has a certain number of fans, especially those who favorite genre of action with graphics ofline high definition.
  • Latest review online to help you find the best game for your needs. Find all the latest PS4 game reviews, Xbox One Game review and more with unbiased, ...
Max payne game
Game max payne 2
Max Payne is produced by Rockstar Games (an ancient game makers and reputation), the original game was built mainly on the platform for the xbox and pc. As soon as it debuted attracted a large number of gamers love this genre shooter.
Max payne shooter
Later manufacturer continues Releases Max Payne for mobile devices, but it is indeed a terrible disaster by controlling games on mobile devices too complicated. However, as time passed, and his reputation was game manufacturers are constantly working to upgrade and optimize for the mobile game controller easier.Currently manufacturers have upgraded version of Max Payne 3.
max payne Game
2008 Rockstar has teamed up with Remedy Entertainment to release movie shooting action titled "Max payne" if you're a fan of HBO and Cinemax channels, then you might have a couple of times to see this movie . Once launched and premiered this film grossed over 85 million dollars. With a pr for titles like this game, it was a great success.

Evaluation of Max Payne

When playing Max Payne on devices like Xbox, ps, or pc, I feel we really are a fascinating game action deserve probably a plus. Longer on mobile devices is the next bonus game graphics processor is very nice and smooth, interactive audio sound is also very good, but the main point lies except in how to play the game Max Pay it makes people character I play is easy to win and this has made me feel not so fun game to play for a long time. However if you're a fan of the shooter genre, this is an interesting suggestion for you to try and explore
Game max payne 3

Max Payne shooter attractive ofline

Monday, July 11, 2016

Why should all the kids get the fun? That’s what many adult parents are saying as they pick up their XBox controller, or begin shooting away on their PC’s. Rightly so! Parents actually make up a good proportion of the people that play computer games and with the likes of Grand Theft Auto and FIFA games on the market you can see why certain games appeal to the older generations amongst us. Add to that the fact that technology just keeps on getting better and better with each year that passes and you start to see just how life-like some of the characters, backdrops and scenarios can be.
For parents, video games can often relieve the everyday stresses of a 9-5 job, coming home loading a game disc and then taking out the frustration on a virtual reality platform, and believe it or not it has been proven that video games can reduce stress and depression so there your excuse to play a few hours on your favourite game. Talking of favourite games, we have also lined up our current top 3 video game picks for adults, and we are sure that you will agree, these are the best you can get right now.
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So put that controller pad down for a second and take a look at these video games.

Game 1: Grand Theft Auto 5

Game 1
The funny thing about this game is that its a few years old now but just hasn’t dipped in popularity, if anything the game is constantly getting bigger with new players purchasing the game every month. If you want the ultimate in high quality graphics and Hollywood movie plots then this is your game, it just doesn’t get old and there are plenty of little story lines off the main game plot to keep you satisfied for hours. Even when you have completed the game the multi-player version opens up a whole new world to you.
If you want too drive (and smash) top end cars, fly planes and helicopters, and take part in hot pursuits while unloading some lead out of your window as you bulldoze over pedestrians then this game is not one you want to miss. Talk about taking the stress of your daily routine, this game will leave your fired up and happy with the world, so go and buy a rocket launcher from an ammo store and cause some havoc in town…

Game 2: Minecraft

Game 2
Placing blocks to build anything you wish has often been a curious thing to do, and that’s why Minecraft and the creative minds of parents make this game second on our list of the top 3. It doesnt matter how old you are, or how good you are at console games, Minecraft pretty much caters for everyone and anyone. During the evening hours the monsters come out to destroy your wonderful creations so its paramount that you build up shelters to prevent this from happening.
There are survival, creative and adventure modes to chose from in this game which all have different options and features in how you play them. What is for definite is that you really aren’t going to get bored of this game quickly. Its a nice way to end the evening if you find nothing on TV after the kids have gone to bed. Why not? You are allowed adult time as well!

Game 3: FIFA 16

Game 3
The latest football game to come hot off the shelves of EA is FIFA 16 which each year keeps on attracting millions of avid football fans into purchasing the game. Whether you received it as present, brought it yourself or had the luck to win this in a competition you will never get tired of the FIFA series and this years latest game is no exception. What you will find is that some physics are different and certain new features get added to the game with constant improvements. For example, this years version can keep both parents happy…that’s mum and dad, because there is no a ladies football element to FIFA giving credit where credit is due at last.
Whether you want to start a career mode as a manager, becoming your own player in the Pro feature as you build up your own career and skills, or just want to play as a full team, you really will find endless hours of fun playing this game.
There are plenty of other games that can make a good argument to reach our top 3 list for parent video games, and we are sure that you all have your own individual tastes when it comes to the type of video games you prefer. Perhaps you like the strategy games of Clash of Titans, or maybe you enjoy the retro PC games such as Quake 3 Arena which held a high level of popularity from its inception into the market lace in the late 1990’s to well into the 2000’s before being replaced by Quake Live.

Our Top 3 Video Games for Parents

Thursday, July 7, 2016

How's it going bros this is Master106 and today I'm reviewing Boomerman. Boomerman is a game made by Nextet, otherwise known as Sticki where you solve puzzles, move around boxes and avoid enemies and hazards. Boomerman is inspired by the Bomberman Series developed by Hudsonsoft and reflects that series in the game. Boomerman is a simple yet unique game in the design and game-play. It's a really enjoyable game and this is why.
The art style of the game looks very interesting and fits the game quite nicely. I know the TheUndead101 made all the graphics for this game and he did a pretty good job. Also the way everything were placed worked great as well, Nextet did a good job working with this game's look and feel. Any game that looks and works great is a plus for me!

The gameplay and puzzles are also great. You play as Boomerman, which is an um.. Electrode? Let's go with that. On a top down field and try to solve basic puzzles based on the information given in the game. Mainly having to push boxes around and shoot bombs to solve them. Almost every level introduces a new mechanic or hazard to avoid so, watch out. However, mostly when they are introduced, it kind of gets murky to understand. After a while though, you will pick up and understand them. The puzzles are pretty simple and will be fun for anyone who try's them out.

The game has a pretty basic concept that is kind of like Bomberman's concept, but adds its own style to differentiate from the rest. The game also focuses more on box pushing puzzles and avoiding certain hazards. The game does have a very creative concept. Though imperfect, the concept is at least fleshed out and fun to work around.

I guess it is time to close this review! My final thoughts:

Pros Of The Game:

Good concept
Good game-play
Art and scenery looks good
Great placement
It is fun
Well made puzzles
Nice Style

Cons Of The Game:

Murky introducing
Can get a little confusing here and there

Scoring Of Game:

Game-Play - 8/10

Art and Scenery - 10/10

Playability - 9/10

Difficulty - 9/10

Challenges and Puzzles - 8/10




Score Overall - 9/10




The game was really fun and enjoyable. It deserved it's feature. I recommend people to try out this game. It was really good!

The Explosive Excitement!

It looks like gamers always worked not so cool, however we still feel frustrating to see someone "rage quit". Especially in situations, but we have to win opponents to give up halfway, that victory was not really perfect.

In ancient times, gamers are often the lone individual, but today, gamerla part of the largest community, multivariate ever existed in the world. Whether you prefer to play alone or with friends online, we are sure gamers do exist some common point.

Today, we will take a look at the most common point that makes the gamer feel upset and uncomfortable on the journey to rescue their world:

11. Forget not save game

11 chuyện phiền phức khiến mọi game thủ tức phát điên
This issue does not really aching for today's game by trying products are multi functional "auto save" extremely convenient, but in ancient times, forgot to save your game after spending hours plowing hoes is really a disaster. The most painful is when you accidentally press the shutdown button, then suddenly realized that: "Looks like you have not saved, they must?"
10. Not enough room
11 chuyện phiền phức khiến mọi game thủ tức phát điên
Eternal story of every generation of gamers is that they never have enough space to store HDD everything you need. Islam exists "memory card", the operation cleared away the old save files to make room for the file manager always makes us think twice, because each file save as an achievement, as part of labor for many hours. This time, the data for each game and the increasing terrorist selection also erase a really tough old game.
9. Time settings
11 chuyện phiền phức khiến mọi game thủ tức phát điên
Game data also means that more and more time to install the game also increased, unless you have money shopping for modern SSDs. But for console systems, why, indeed ease the waiting time makes us angry.



8. The cutscenes can not be ignored
11 chuyện phiền phức khiến mọi game thủ tức phát điên
A cutscene will create good impression to players, but some games seem to overdo the lengthy cutscenes and not allow players to ignore whether they have to watch over and over again fall.
7. The interactive cutscenes
11 chuyện phiền phức khiến mọi game thủ tức phát điên
Same as above, a cutscene or is extremely great, but the cutscenes require constant interaction easy and make players uncomfortable. Cutscenes would be staged just beautiful, carrying tasks simultaneously is the time leads to a break a bit the player should not start to focus, press the button when you need it without the right to review.
6. Accidentally cutting through important cutscenes
11 chuyện phiền phức khiến mọi game thủ tức phát điên
When you accidentally skip a cut scene and then find that piece that carries an important role, we do next instructions. Then you will spend hours wandering, tinkering what to do next, time consuming 10 times the original cutscenes before.
5. Lag
11 chuyện phiền phức khiến mọi game thủ tức phát điên
Lag is an annoying phenomenon nothing can be compared. Gamers like to play online Global is the people who know the most pressing of these problems, which we can not play, can not play, can not do anything at all.
4. Rage quit
11 chuyện phiền phức khiến mọi game thủ tức phát điên
It looks like gamers always worked not so cool, however we still feel frustrating to see someone "rage quit". Especially in situations, but we have to win opponents to give up halfway, that victory was not really perfect.
3. Team "noob"
11 chuyện phiền phức khiến mọi game thủ tức phát điên
During the game play, the ability to bind to the team is a critical key to the door leading to the victory. But what do you do if the whole team is the "three blind"? Probably just trying to endure, his gong burden teams only.
2. Repeating a single blow in fighting games
11 chuyện phiền phức khiến mọi game thủ tức phát điên
Is not it extremely annoying when you are defeated only by a single punch attack by the enemy in fighting games? Play fighting games is to show complex combos, voyeuristic and win a glorious way! Why dirty a button spam forever.
1. Save game wrong time
11 chuyện phiền phức khiến mọi game thủ tức phát điên
The experience of longtime players should save your game often, game save files in separate lots, and at various stages during their experience. Why is it? Because you never know what will happen in front of something, and if unfortunately you have only one save file just prior to the Boss, but you are too weak to kill the Boss that also can not go out, the lie?

11 annoying things that every gamer mad

Monday, June 27, 2016

Respawn Entertainment’s first-ever title is a complex and engaging first-person shooter that adds parkour wall-running and giant mech combat to the somewhat tired genre. Not only does the title have a lot riding on it, but with so many gameplay mechanics vying for position, the developer has given itself a significant balancing act to perform. Read on to find out how it fares.

Looks

Let’s get this out of the way early on – it’s no secret that graphics aren't Titanfall’s strong suit. The looks here aren't bad by any means, and while they’re a definite step above last-gen standards, they lack some of that next-gen sheen that we've seen on games like Ryse: Son of Rome or Killzone: Shadowfall.
While I didn’t have any real issue with the game’s 1408 x 792 resolution, it does suffer from the occasional dropped frame and there are noticeable screen tearing issues. Those stutters don’t significantly detract from the experience, but its a shame they weren't ironed out before launch.
It’s worth noting that Respawn has confirmed it will continue work on optimizing the game post-launch, targeting a final resolution of 1600 x 900 with FXAA or 1920 x 1080 with no anti-aliasing.

Feel

What Titanfall lacks in graphical fidelity, it absolutely makes up for in gameplay. The developer has taken established first-person-shooter mechanics and expanded upon them significantly. The parkour wall-running, combined with excellent level design, adds significant verticality and speed to the gameplay, discouraging the routine route-running tactics preferred in flatter shooters.
You can cross entire levels without touching the ground and reach most rooftops or ledges with ease. There’s a much greater sense of freedom in the game than we've grown used to in the genre, and it helps keep things fresh the longer you play.
Calling down your Titan mixes up the gameplay even more, but amazingly, doesn't disturb the balance of a match. Respawn has somehow managed to make Titans feel powerful without under-powering the on-foot pilots, meaning you still feel like you can take on one of the giant mechs on foot and stand a fighting chance, even if you usually don’t.
The game’s 6 vs 6 setup is augmented by AI bots known as Grunts and Spectres. These lower-skill opponents not only help fill out the battlefields, but also make the game far more accessible and generally just more fun.
The player controller pilots are still there to provide a genuine challenge (and you get a lot more points for taking them out), but the AI opponents make the player feel more powerful and more significant to the conflict.

Variety

Titanfall ships with a healthy 15 maps, and a slightly lean five game modes. I didn’t find myself wanting to skip a single map, with level design and environments varied and complex. The ability to climb on top of a structure, run along a wall or jetpack up to a second floor window makes moving around the levels genuinely fun.
The only downside of the complex gameplay/map design combination is the lack of destructible environments. It’s not a significant trade-off, given how negatively it would likely affect pilot movement and freedom if walls and structures could be brought down.
That said, it’s a little jarring to see a giant mech charge down a street firing salvos of rockets, only to find the environment in perfect condition when the smoke clears. Some superficial damage would have been a nice touch.
Of the game modes, Attrition (the standard team deathmatch), Hardpoint Domination (like Battlefield’s Conquest mode) and Capture the Flag are solid, with the Titan/Pilot mechanics coming into play most significantly in the latter. Last Titan Standing is a surprisingly fun change of pace, though the game’s Pilot Hunter mode, where you only get points for killing Pilots, is the least fun of the bunch.

The titles ships with a choice of three Titans – the heavy Ogre, zippy Stryder and middleman Atlas. All three options have distinctive feel and unique mechanics, with no particular model eclipsing the others.
There’s less variety of weapon and add-on choices when compared to Call of Dutyor Battlefield, but each selection feels distinct and useful. Once again, the theme here is focus and balance, with no one weapon or loadout overpowering the others.
The game’s Smart Pistol is the most revolutionary of the bunch, auto-targeting multiple enemies from the hip – it might just be the most fun sidearm in FPS history.

“Campaign”

One of the biggest criticisms that the game has faced is its lack of a single-player campaign. In this reviewer's opinion, that’s no bad thing. The developer hasn't wasted its time on a short, flashy few hours of set pieces and bad story, instead spending its time on creating a focused and balanced multiplayer experience.
I've never played the campaign on a shooter more than once though, and routinely fail to make it all the way through the the conclusion before getting hooked on the multiplayer component.
That said, Respawn has included a “Multiplayer Campaign” mode with the release, and the results are mixed. This is basically a series of multiplayer matches on various modes with storyline layered over the top through voiceovers and brief set-pieces during matches.
The mode isn’t a complete disaster, but the speed and intensity of the gameplay make it far too easy to miss what’s going on, and it’s a little difficult to care when you do.

Wrap-up

Respawn Entertainment has delivered a focused and well-balanced shooter that’s the most fun we've had in the genre for years. While the game isn't perfect – the graphical hitches are a shame and the lack of a true campaign may be lamented by some – its multiplayer experience is simply the best available on next-gen systems at the moment. It’s a joy to play and easy to recommend to any fan of first-person-shooters.

Game Review: Titanfall (Xbox One)

Wednesday, June 15, 2016

Apple’s Worldwide Developer conference — an annual confab for hundreds of people who work to make apps and programs for its devices — kicks off on Monday with a major keynote. Chief executive Tim Cook will take the stage, as he does each year, probably to announce new versions of Apple’s mobile iOS platform and desktop OS X platform — which may get renamed this year as MacOS (or possibly macOS). The firm is also expected to announce major improvements to Siri.
An Apple logo is seen at the company’s annual developer conference. (AFP Photo/Kimihiro Hoshino/GettyImages)
All of that sounds potentially exciting, with the possibility of offering new features and better software to millions of Apple customers. But another announcement, made more quietly ahead of the conference, may be the one that more directly affects our wallets. Last week, Apple’s head of worldwide marketing, Phil Schiller, announced a significant change to the App Store.
Soon, he said, all app developers will be able to charge subscriptions.
That changes a lot about the App Store, where people are accustomed to paying upfront (if they pay at all) for an app, and maybe, occasionally, indulging in an in-app purchase. Until now, unless you were using a news, cloud service, dating or music/movie streaming app, you couldn’t subscribe. Now, it’s time to brace yourself for the possibility that many more of your apps — particularly your games — will come with a regular price tag.
And that does seem to be in the future of consumer tech, or at least of software, right now. Subscriptions have largely become the new model for buying things — Microsoft Office, Adobe’s Creative Suite, Autodesk — after seeing how well it worked for firms such as Netflix and Spotify. Google already offers all Android developers the option to add an in-app subscription.

Apple’s new vision for the App Store could load us with a lot more monthly bills